Sunday, October 30, 2011

Sequel: Unko's Adventure 2

By far, one of my best weeks. We have color again! The theme this week was sequel. We had to download the Pirate Kart and make a sequel to one of the games. I chose Bento Smile's wonderful game, Unko's Adventure in Magical Land. So without further adieu, here is Unko's Adventure 2.

Here is a link to the exe.


Friday, October 28, 2011

Game Jam-asaurus!: Prometheus

Oh look, there's color and the graphics aren't blocks! This was our project for the game jam. With a team of three other people (two from my prototyping class) we made Prometheus. The theme was 'Fall'. We did Prometheus' fall from grace with Zeus. I basically did level design, game mechanics, programming, assembly, and other contributions here and there.

Here is a link to the exe.


Slicing: Block Slicer

This one was disappointing to me because I think the idea would have been fun. You are a time traveling garbage man, helping the people of the past to destroy their waste. They throw stuff out the window and you cut it with you matter dissolving sword. Occasionally they throw things out they didn't intend to, like babies, and you must change your sword to a next and catch the valuables. What I made? A game where you can slice blocks. So close...so far.

Here is a link to the exe.


Mirror: Second Player

This was/is by far my favorite theme yet. After all is said and done, I want to go back and refine, add levels and more puzzles to this game. The game is based around you playing you playing a game. While you(game you) takes all the consequences, while the other virtual you has all the fun with infinite lives. And they mirror each others movements...because that's the theme.

Here is a link to the exe.


Exponential: Blob Attack Panic!

This weeks assignment work was Exponential. One of the biggest problems I had with this is because it is exponential, things can get out of hand really quickly.

Here is a link to the exe.


Choose: Confused Zombie

So our next assignment was basically, keep playing with GameMaker or Construct. I chose to stick with GM and make a game about a zombie who can't quite figure out which way he wants to go. After a certain number a time the player's controls are switched and must then scramble to adapt.

Here is a link to the exe.


Let's Start Prototyping

So, this summer I was convinced myself to make a game. I thought to myself, I am going to be a Junior next year, I should have a game to show people by now. After some searching I stumble upon GameMaker, which coincidentally I would be using for my Rapid Prototyping class this semester.

Over a solid weekend of work this summer I accomplished to make a simple platformer. The game was intended to little kids at my church and a full game would include many similar mini-game like games.

Here is a link to download the exe.